The global pandemic has changed the way we live and work, forcing the simulation industry to find new and innovative ways to analyze, learn and train that will continue to benefit us long after the end of the year. current momentum. Cloud deployment and extended reality (XR) have become more crucial than ever for simulation applications, as stakeholders around the world collaborate remotely.
At the same time, we are witnessing an evolving ecosystem of increasingly powerful real-time software and hardware technologies which, when combined, offer extraordinary potential in the field of simulation.
At the end of 2020, Epic Games partnered with NVIDIA, Microsoft, and 3D geospatial leader Cesium demonstrate this potential to the participants of vIITSEC (the virtual version of I / ITSEC) by creating Project Anywhere, a new proof of concept for a scalable real-time interactive simulation environment.
This original project broadcast in high resolution worldwide 3d tiles, the open standard for massive and heterogeneous 3D geospatial datasets, from Cesium ions. To make it accessible to anyone, anywhere, it delivered content from the cloud using Unreal Engine. Pixel diffusion functionality, allowing participants to run it from home on their PCs, mobile devices or tablets.
Now we have taken this project to the next level by broadcasting it on the Microsoft HoloLens 2, bringing the richer interaction and immersion of XR experiences to Project Anywhere.
Project Anywhere XR to be shown live at this year’s show GEOINT Symposium, October 5-8, 2021 in St Louis, MO.
The application has an interface developed using Microsoft Mixed Reality Toolkit (MRTK) for Unreal which allows you to select your region of interest, teleport anywhere, and navigate freely from space view to detailed terrain and buildings. As you navigate, the appropriate level of detail is automatically broadcast, from Bing map data to OpenStreetMap (OSM) buildings to photogrammetry data sets. All these elements are provided by the Cesium for the Unreal plugin, without manual creation or preprocessing.